[1] (National Stroke association ).What is stroke?. http://www.stroke.org/ understand-stroke/what-stroke
[2] W. Chuanchu, P. Kok Soon, A. Kai Keng, G. Cuntai, Z. Haihong, L Rongsheng, K. S. G. Chua, A. Beng Ti, and C. W. K. Kuah, "A Feasibility Study of Non-Invasive Motor-Imagery BCI-Based Robotic Rehabilitation for Stroke Patients" in Neural Engineering, 2009. NER '09. 4th International IEEE/EMBS Conference on, 2009, pp. 271-274.
[3] J. Standen Penny, J. Brown David, S. Battersby, M. Walker, L. Connell, A Richardson, F. Platts, K. Threapleton, and A. Burton, "A Study to Evaluate a Low Cost Virtual Reality System for Home Based Rehabilitation of the Upper Limb Following Stroke," in International Journal on Disability and Human Development vol. 10, ed, 2011, p. 337.
[4] Motion Analysis. (March 19). Motion Analysis.http://www.motionanalysis.com/ index.html .
[5] J. W. Burke, M. D. J. McNeill, D. K. Charles, P. J. Morrow, J. H. Crosbie and S. M. McDonough, "Serious Games for Upper Limb Rehabilitation Following Stroke," in Games and Virtual Worlds for Serious Applications VS-GAMES '09. Conference in, 2009, pp. 103-110
[6] Suma, E.A. et al., 2010. Effects of Travel Technique and Gender on a Divided Attention Task in a Virtual Environment. In 3D User Interfaces (3DUI), 2010 IEEE Symposium on., 2010.IEEE.
[7] Bruder, G., Steinicke, F. & Hinrichs, K.H., 2009. Arch-Explore: A Natural User Interface for Immersive Architectural Walkthroughs. In 3D User Interfaces, 2009. 3DUI 2009. IEEE Symposium on. Lafayette, LA, 2009. IEEE
[8] Valkov, D., Steinicke, F., Bruder, G. & Hinrichs, K., 2010. A multi-touch enabled human transporter metaphor for virtual 3D traveling. In 3D User Interfaces (3DUI), 2010 IEEE Symposium on. Waltham, MA , 2010. IEEE
[9] Chen, J., Pyla, P.S. & Bowman, D.A., 2004. Test bed Evaluation of Navigation and Text Display Techniques in an Information-Rich Virtual Environment. In Virtual Reality, 2004.Proceedings. IEEE., 2004. IEEE.
[10] Choumane, A., Casiez, G. & Grisoni, L., 2010. Buttonless Clicking: Intuitive Select and Pick release Through Gesture Analysis. Virtual Reality Conference (VR), 2010 IEEE , pp.67-70
[11] Dominjon, L. et al., 2005. The “Bubble†Technique: Interacting with Large Virtual Environments Using Haptic Devices with Limited Workspace. In Eurohaptics Conference, 2005 and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems, 2005. World Haptics 2005. First Joint., 2005. IEEEE.
[12] Basori, AH, Qasim AZ. Extreme expression of sweating in 3D virtual human. Computers in Human Behavior. 2014 Jan 1;35:307-314. Available from, DOI: 10.1016/j.chb.2014.03.013
[13] Basori, A.H., et al., The feasibility of human haptic emotion as a featusre to enhance interactivity and immersiveness on virtual reality game, in Proceedings of The 7th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry. 2008, ACM: Singapore. p. 1-2.
[14]‎ Alkawaz MH, et al., “Oxygenation absorption and light scattering driven facial animation of natural virtual humanâ€, Multimedia Tools and Applications,pp 1-37. DOI 10.1007/s11042-016-3564-2
[15] Mohammed Hazim Alkawaz, Ahmad Hoirul Basori, Dzulkifli Mohamad, and Farhan Mohamed, “Realistic Facial Expression of Virtual Human Based on Color, Sweat, and Tears Effects,†The Scientific World Journal, vol. 2014, Article ID 367013, 9 pages, 2014. doi:10.1155/2014/367013
[16] Alkawaz, M.H., Basori, A.H. & Mohd Hashim, S.Z. Multimed Tools Appl (2016). doi:10.1007/s11042-016-3564-2
[17] Ahmad Hoirul Basori,†Emotion Walking for Humanoid Avatars Using Brain Signalsâ€, International Journal of Advanced Robotic Systems,Vol.10, http://journals.sagepub.com/doi/abs/10.5772/54764, doi:10.5772/54764
[18] Muhamed Abdul kareem Ahmed, Ahmad Hoirul Basori, "The Influence of Beta Signal toward Emotion Classification for Facial Expression Control through EEG Sensors ", Procedia Social and Behavioral Science, Elsevier, 6 Nov 2013, DOI: 10.1016/j.sbspro.2013.10.294
[19] Basori. Ahmad Hoirul, Bade. A, Sunar.M.S.,Daman.D, Saari.N, Hj.Salam,MD.S (2012). An integration Framework of Haptic Feedback to Improve Facial Expression, International Journal of Innovative Computing, Information and Control (IJICIC)Vol.8, No.11, November 2012
[20] Nazreen Abdullasim, Ahmad Hoirul Basori, Md Sah Hj Salam, Abdullah Bade,â€Velocity Perception: Collision Handling Technique for Agent Avoidance Behaviorâ€,Telkomnika, Vol. 11, No. 4, April 2013, pp. 2264 ~ 2270
[21] YusmanAzimiYusoff , Ahmad Hoirul Basori, Farhan Mohamed, "Interactive Hand and Arm Gesture Control for 2D Medical Image and 3D Volumetric Medical Visualization", Procedia Social and Behavioral Science, Vol.97, 6 November 2013, Pages 723–729, Elsevier
[22] Mohammad RiduwanSuroso, Ahmad Hoirul Basori, Farhan Mohamed, "Finger-based Gestural Interaction for Exploration of 3D Heart Visualization", Procedia Social and Behavioral Science, Vol.97, 6 November 2013, Pages 684–690, Elsevier
[23] Ahmad Hoirul Basori, Fadhil Noer Afif, Abdulaziz S. Almazyad, Hamza Ali Abujabal, Amjad Rehman, and Mohammed Hazim Alkawaz. 2015. Fast Markerless Tracking for Augmented Reality in Planar Environment. 3D Res. 6, 4, Article 72 (December 2015), 11 pages. DOI=http://dx.doi.org/10.1007/s13319-015-0072-5
[24] Jamie Shotton,Andrew Fitzgibbon,Mat Cook,Toby Sharp,Mark Finocchio,Richard Moore,Alex Kipman,Andrew Blake,Real-Time Human Pose Recognition in Parts from Single Depth Images, Microsoft Research Cambridge & Xbox Incubation, https://www.microsoft.com/en-us/research/publication/real-time-human-pose-recognition-in-parts-from-a-single-depth-image, cited:1 March 2017
[2] W. Chuanchu, P. Kok Soon, A. Kai Keng, G. Cuntai, Z. Haihong, L Rongsheng, K. S. G. Chua, A. Beng Ti, and C. W. K. Kuah, "A Feasibility Study of Non-Invasive Motor-Imagery BCI-Based Robotic Rehabilitation for Stroke Patients" in Neural Engineering, 2009. NER '09. 4th International IEEE/EMBS Conference on, 2009, pp. 271-274.
[3] J. Standen Penny, J. Brown David, S. Battersby, M. Walker, L. Connell, A Richardson, F. Platts, K. Threapleton, and A. Burton, "A Study to Evaluate a Low Cost Virtual Reality System for Home Based Rehabilitation of the Upper Limb Following Stroke," in International Journal on Disability and Human Development vol. 10, ed, 2011, p. 337.
[4] Motion Analysis. (March 19). Motion Analysis.http://www.motionanalysis.com/ index.html .
[5] J. W. Burke, M. D. J. McNeill, D. K. Charles, P. J. Morrow, J. H. Crosbie and S. M. McDonough, "Serious Games for Upper Limb Rehabilitation Following Stroke," in Games and Virtual Worlds for Serious Applications VS-GAMES '09. Conference in, 2009, pp. 103-110
[6] Suma, E.A. et al., 2010. Effects of Travel Technique and Gender on a Divided Attention Task in a Virtual Environment. In 3D User Interfaces (3DUI), 2010 IEEE Symposium on., 2010.IEEE.
[7] Bruder, G., Steinicke, F. & Hinrichs, K.H., 2009. Arch-Explore: A Natural User Interface for Immersive Architectural Walkthroughs. In 3D User Interfaces, 2009. 3DUI 2009. IEEE Symposium on. Lafayette, LA, 2009. IEEE
[8] Valkov, D., Steinicke, F., Bruder, G. & Hinrichs, K., 2010. A multi-touch enabled human transporter metaphor for virtual 3D traveling. In 3D User Interfaces (3DUI), 2010 IEEE Symposium on. Waltham, MA , 2010. IEEE
[9] Chen, J., Pyla, P.S. & Bowman, D.A., 2004. Test bed Evaluation of Navigation and Text Display Techniques in an Information-Rich Virtual Environment. In Virtual Reality, 2004.Proceedings. IEEE., 2004. IEEE.
[10] Choumane, A., Casiez, G. & Grisoni, L., 2010. Buttonless Clicking: Intuitive Select and Pick release Through Gesture Analysis. Virtual Reality Conference (VR), 2010 IEEE , pp.67-70
[11] Dominjon, L. et al., 2005. The “Bubble†Technique: Interacting with Large Virtual Environments Using Haptic Devices with Limited Workspace. In Eurohaptics Conference, 2005 and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems, 2005. World Haptics 2005. First Joint., 2005. IEEEE.
[12] Basori, AH, Qasim AZ. Extreme expression of sweating in 3D virtual human. Computers in Human Behavior. 2014 Jan 1;35:307-314. Available from, DOI: 10.1016/j.chb.2014.03.013
[13] Basori, A.H., et al., The feasibility of human haptic emotion as a featusre to enhance interactivity and immersiveness on virtual reality game, in Proceedings of The 7th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry. 2008, ACM: Singapore. p. 1-2.
[14]‎ Alkawaz MH, et al., “Oxygenation absorption and light scattering driven facial animation of natural virtual humanâ€, Multimedia Tools and Applications,pp 1-37. DOI 10.1007/s11042-016-3564-2
[15] Mohammed Hazim Alkawaz, Ahmad Hoirul Basori, Dzulkifli Mohamad, and Farhan Mohamed, “Realistic Facial Expression of Virtual Human Based on Color, Sweat, and Tears Effects,†The Scientific World Journal, vol. 2014, Article ID 367013, 9 pages, 2014. doi:10.1155/2014/367013
[16] Alkawaz, M.H., Basori, A.H. & Mohd Hashim, S.Z. Multimed Tools Appl (2016). doi:10.1007/s11042-016-3564-2
[17] Ahmad Hoirul Basori,†Emotion Walking for Humanoid Avatars Using Brain Signalsâ€, International Journal of Advanced Robotic Systems,Vol.10, http://journals.sagepub.com/doi/abs/10.5772/54764, doi:10.5772/54764
[18] Muhamed Abdul kareem Ahmed, Ahmad Hoirul Basori, "The Influence of Beta Signal toward Emotion Classification for Facial Expression Control through EEG Sensors ", Procedia Social and Behavioral Science, Elsevier, 6 Nov 2013, DOI: 10.1016/j.sbspro.2013.10.294
[19] Basori. Ahmad Hoirul, Bade. A, Sunar.M.S.,Daman.D, Saari.N, Hj.Salam,MD.S (2012). An integration Framework of Haptic Feedback to Improve Facial Expression, International Journal of Innovative Computing, Information and Control (IJICIC)Vol.8, No.11, November 2012
[20] Nazreen Abdullasim, Ahmad Hoirul Basori, Md Sah Hj Salam, Abdullah Bade,â€Velocity Perception: Collision Handling Technique for Agent Avoidance Behaviorâ€,Telkomnika, Vol. 11, No. 4, April 2013, pp. 2264 ~ 2270
[21] YusmanAzimiYusoff , Ahmad Hoirul Basori, Farhan Mohamed, "Interactive Hand and Arm Gesture Control for 2D Medical Image and 3D Volumetric Medical Visualization", Procedia Social and Behavioral Science, Vol.97, 6 November 2013, Pages 723–729, Elsevier
[22] Mohammad RiduwanSuroso, Ahmad Hoirul Basori, Farhan Mohamed, "Finger-based Gestural Interaction for Exploration of 3D Heart Visualization", Procedia Social and Behavioral Science, Vol.97, 6 November 2013, Pages 684–690, Elsevier
[23] Ahmad Hoirul Basori, Fadhil Noer Afif, Abdulaziz S. Almazyad, Hamza Ali Abujabal, Amjad Rehman, and Mohammed Hazim Alkawaz. 2015. Fast Markerless Tracking for Augmented Reality in Planar Environment. 3D Res. 6, 4, Article 72 (December 2015), 11 pages. DOI=http://dx.doi.org/10.1007/s13319-015-0072-5
[24] Jamie Shotton,Andrew Fitzgibbon,Mat Cook,Toby Sharp,Mark Finocchio,Richard Moore,Alex Kipman,Andrew Blake,Real-Time Human Pose Recognition in Parts from Single Depth Images, Microsoft Research Cambridge & Xbox Incubation, https://www.microsoft.com/en-us/research/publication/real-time-human-pose-recognition-in-parts-from-a-single-depth-image, cited:1 March 2017
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Affiliations
Ahmad Hoirul Basori
Faculty of Computing and Information Technology Rabigh, King Abdulaziz University, Kingdom of Saudi Arabia
Alaa Omran Almagrabi
King Abdulaziz University
Towards Racing Gamification with Natural Interface for post stroke Rehabilitation
Abstract
Stroke patient basically suffer from limited movement, they cannot control their balance very well, therefore the therapy that involve repetitive motion, harmonization and stability workout should be applied to them. The invention of Kinect has lead people to applied this device as a tool for recovering patient from stroke because its capability on tracking the skeletal of human body. Racing Game is very popular among the adults, elderly and even kids, the rule it’s quite simple and understandable. The combination between the racing game and natural interface will lead to innovative application which is potential to be used as home therapy for post stroke patient. User will be required to move some parts of their body such as both hand, arm, head and even shoulder. The body tracking is provided by depth camera that can capture and interpret human body gesture recognition to be used as interaction command. The human skeleton will be displayed onto screen to control the car in the game and the result of racing will be synchronized with user excitement which is recorded through Kinect video.